Raven software was the lead studio on the black ops 6 campaign during which I was QA on this single player campaign.
One of Warzone™'s largest updates. This update included many new features, including a new map, that I was QA on.
Call of Duty® title during WWII. I preformed QA on the single player experience for this title before release.
Live service game, Warzone™, where I did QA for many major updates such as Black Ops Cold War integration, Verdansk '84, and Vanguard integration.
Warzone point of interest I made in Radiant for Call of Duty® Warzone™ (2020) during an internal mentorship at Raven Software.
CS:GO defusal map I made by heavily modifying one of my first maps called 2v2_Convenience_Store.
One of my more popular CS:GO maps. This map was made for the non-traditinal game mode called surf.
GMTK 2020 Game Jam submission. 2 Day game jam with a team of 11 where I was lead programmer and producer.
My GMTK 2019 game jam submission. The theme was "Only one" so I made a multiplayer game with only one player.
My 2019 online video game adaptation of a 2-5 player FFA card game. While the physical game is still in development, this project has been shelved.
Embedded QA Tester on the map team for the Call of Duty franchise for PC, Xbox, and PlayStation. Sept. 2020 - Present
Collaborative VR environment where you can create 3D models, architectural spaces, and free-form sketches.
Computer repair shop in Madison, WI. where I went from an intern to the head computer repair technician. Sept. 2014 - Sept. 2020